Chronicles of Elyria Wiki
This game is currently
in development.
There is no download or playable content as yet. All information is based on
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
This game is currently
in development.
There is no download or playable content. All information is based
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
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Chronicles of Elyria Wiki
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== NPCs in the World == <sup>Ref.:</sup><ref name="AMA">[[Soulbound Studios]], [https://www.reddit.com/r/IAmA/comments/4lbc6d/were_video_game_developers_at_soulbound_studios/ We're video game developers at Soulbound Studios. AMA!], 27 May 2016</ref><br /> Soulbound has said they plan to seed the world with 100K characters per server, so the ratio of PCs to NPCs will depend on how many humans join the game. They estimate that at the start it will be closer to 30K humans and 70K NPCs, but that will change over time. There will be NPCs who hold towns where no player has been, so that as the players explore new, uncharted lands they will encounter established communities. NPCs will also help fill out roles in player-run cities. NPCs can create quests for characters - for example, an NPC shopkeeper may have a contract available for a player to bring them supplies. NPCs in CoE have attitudes and personalities. Depending on the situation they may or may not listen to you. The better your reputation with the NPC and how well you frame your request, the more likely they are to do as you ask. * Players can attempt to hire NPCs, but depending on pay, the NPC can always refuse. * Players will be able to issue commands to NPCs (including "kill on sight"), who may or may not comply. NPCs will differ in strength & skill, but that won't necessarily be apparent (ie, no visible levels). As a result, players will need to evaluate who they hire using recommendations, tests, or reputation. It is against the law (but still possible) to kill NPCs (or players), whether it is on your land or not.
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