Overview • General Design • Guilds and Families • Death and Dying • PvP and other Unsavoury Activities • End-game Content Influence & Influence Points • Business & Planning • Game & Engine • Technology & Research • Equipment • Elyria Lore |
More Common FAQs from forums |
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Payment Options and Delivery • How Can I Play Now? • How Big is the World? |
Q. I read somewhere you start as part of a family?[ | ]
Yep! As part of character creation you pick a family. This impacts everything from where you start, to which possible skill bonuses you begin with, to what physical attributes such as hair color you can select.[1]
Q. What game mechanics are tied to families?[1][ | ]
- Family members on the same continent can send private messages to one another.
- Members can always sense that a family member has been slain and is Spirit Walking.
- Members can find their way to a family members' body
- Family members help increase each other life span by creating a reason to live
- Line of succession as well as items naturally pass on to heirs when someone passes away.
- Family members automatically get keys to shared household resources and can access and process the land without breaking laws.
- Family members can always see through disguises.
- Family impacts fame, which effects how much spirit you lose when Spirit Walking.
Q. Does it have to be a player-run family?[ | ]
No. You can select NPC parents as well[1], but they tend to be less talkative in Family Chat.
Q. What if I don't want to be constrained by family genetics?[ | ]
You can opt to start as a Ward of the State[1]. You get more flexibility in character creation, but lose most of the starting benefits of a family.
Q. How I do I make sure my friends start in the same area as me?[ | ]
As part of character creation they will have an opportunity to pick a family that is close in proximity to yours.
Q. Will our characters be pregnant?[ | ]
Pregnancy is not going to be visible in-game. You will choose to have a baby with a PC or via surrogacy (contract with NPC). There is a four day (real time) wait limiting how soon you can sire a new child[2]. The child will appear in the world around the age of 8 and start growing / maturing from there.
There is no chance of miscarriage or losing a child as the resources required to be spent in order to have a child are going to be significant a cost in itself. Additionally the mechanic of losing a baby cannot be envisaged as a fun system in any way you look at it.
Q. Are same sex marriages supported?[ | ]
Yes.[3] Marriages in CoE are contract-based so they can be between any two players regardless of their sex/gender.
Q. Can same-sex marriages still have children?[ | ]
Yes.[3] Just as marriage is contract-based, you can also create contracts for having children, particularly for picking heirs. The couple can use an NPC surrogate via contract.[3]
Q. Are there guilds?[ | ]
Absolutely! With a metric ton of new features I'd say we're really the first MMO to support guilds, there will be a Design Journal on this coming out in December in depth.
Q. What if I want to bring my guild with me to Chronicles of Elyria?[ | ]
Great! We'll be providing codes which will allow you to bring your entire guild into your family or guild so you can get a jump on building a powerful dynasty or enterprise.
Q. How do I make sure my friends start on the same server?[4][ | ]
If you share your child’s code with a friend, then after the child reaches age 15 they’ll be able to join your family as your child. This system also breaks an important barrier to entry on a server. Players can always join your server as your child if you share your child code with them, even if the server is closed for new players.
References[ | ]
- ↑ 1.0 1.1 1.2 1.3 https://chroniclesofelyria.com/blog/414-Design-Journal-5--Families--Family-Selection
- ↑ https://chroniclesofelyria.com/forum/General-Discussion/5200-Compilation-of-Dev-QA-on-Kickstarter-Comments
- ↑ 3.0 3.1 3.2 https://chroniclesofelyria.com/forum/Families-and-Noble-Houses/614-Gay-marriage
- ↑ https://chroniclesofelyria.com/blog/414-Design-Journal-5--Families--Family-Selection