Chronicles of Elyria Wiki


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Chronicles of Elyria Wiki

Introduction[ | ]

Training zone concept

Training camp concept art

Combat skills are the skills that control the player character's intrinsic, non-circumstantial, non-talent-based ability to fight. This includes fighting unarmed, with 1 handed and 2 handed weapons, with thrown and ranged weapons, and utilizing additional tactics such as two-weapon fighting, and sneak attacks.[1]

Melee[ | ]

Blades[ | ]

Melee weapons with blades, with a cutting edge, are distinguished by the shape and length of the blade. Three sub-categories are identified: Axes, Long Blades and Short Blades.

Axes[ | ]

  • One-Handed
  • Two-Handed

Long Blades[ | ]

Examples of long bladed melee weapons are Rapiers and Swords. There is further distinction in long bladed weapons as they can either be wielded with one or two hands.

  • One-Handed
  • Two-Handed

Short Blades[ | ]

  • Daggers
  • Short Swords

Blunt Weapons[ | ]

Blunt weapons are weapons mainly used to inflict bulgeoning impact on a target. They are divided in two sub-categories based on whether they can be wielded with one hand or if two hands are needed to use them.

One-Handed[ | ]

  • Flails
  • Hammers
  • Maces

Two-Handed[ | ]

  • Hammersm,/c,,.
  • Maces

Defense[ | ]

  • Blocking
  • Deflection
  • Shields

Dual Wielding[ | ]

Dual Wielding is a special combat skill that allows to effectively use two (one-handed) melee weapons in alternate sequences, whether regular or randomly controlled by the combatant.

Polearms[ | ]

  • Guisarmes
  • Spears
  • Staves

Unarmed[ | ]

  • Grappling
  • Striking

Ranged[ | ]

Drawn[ | ]

  • Archery
  • Slingshots

Thrown[ | ]

  • Javelins
  • Slings
  • Thrown Blades
  • Tossed Items

Triggered[ | ]

  • Crossbows

Combat Mechanics[ | ]

For more detailed info on these, see the page on Combat.

Training[ | ]

Combat skills can be trained. For more information on this aspect, see the section on Training on the Combat page.

References[ | ]