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Introduction[ | ]
Combat skills are the skills that control the player character's intrinsic, non-circumstantial, non-talent-based ability to fight. This includes fighting unarmed, with 1 handed and 2 handed weapons, with thrown and ranged weapons, and utilizing additional tactics such as two-weapon fighting, and sneak attacks.[1]
Melee[ | ]
Blades[ | ]
Melee weapons with blades, with a cutting edge, are distinguished by the shape and length of the blade. Three sub-categories are identified: Axes, Long Blades and Short Blades.
Axes[ | ]
- One-Handed
- Two-Handed
Long Blades[ | ]
Examples of long bladed melee weapons are Rapiers and Swords. There is further distinction in long bladed weapons as they can either be wielded with one or two hands.
- One-Handed
- Two-Handed
Short Blades[ | ]
- Daggers
- Short Swords
Blunt Weapons[ | ]
Blunt weapons are weapons mainly used to inflict bulgeoning impact on a target. They are divided in two sub-categories based on whether they can be wielded with one hand or if two hands are needed to use them.
One-Handed[ | ]
- Flails
- Hammers
- Maces
Two-Handed[ | ]
- Hammersm,/c,,.
- Maces
Defense[ | ]
- Blocking
- Deflection
- Shields
Dual Wielding[ | ]
Dual Wielding is a special combat skill that allows to effectively use two (one-handed) melee weapons in alternate sequences, whether regular or randomly controlled by the combatant.
Polearms[ | ]
- Guisarmes
- Spears
- Staves
Unarmed[ | ]
- Grappling
- Striking
Ranged[ | ]
Drawn[ | ]
- Archery
- Slingshots
Thrown[ | ]
- Javelins
- Slings
- Thrown Blades
- Tossed Items
Triggered[ | ]
- Crossbows
Combat Mechanics[ | ]
For more detailed info on these, see the page on Combat.
Training[ | ]
Combat skills can be trained. For more information on this aspect, see the section on Training on the Combat page.
References[ | ]
- ↑ Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2015
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