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Introduction[ | ]
Architecture is the knowledge of how to design and construct buildings and other eye-catching and/or voluminous structures in Elyria.[1]
Architecture[ | ]
HOLD: At present little is known of the way knowledges are implemented in the game and this also holds for Architecture. Some information has been disclosed in early development stages regarding related subjects. This is briefly summarised below.
Architect[ | ]
An Architect is a character role that can be performed to produce the designs for buildings in Elyria. Architects harness their knowledge of Architecture for this main task.
Blueprints and the Architecture Tool[ | ]
Architects can utilise the Architecture Tool to produce blueprints of their designs.
Construction[ | ]
Construction is the process of assembling structural parts of a structure and putting them together to effectively erect a building or establish infrastructural elements. The quality of the design of the structure by the architect and his level of mastery of the field of knowledge of Architecture can affect both the efficiency end effectivity of the construction works and the quality of the resulting structure in various ways. More information is provided on this dedicated page: Construction.
Styles[ | ]
Architectural styles can vary between biomes and cultures on Elyria. The local environment and cultural habits of Mann will consequently affect the looks of structures in particular areas. [2]
Brudvir[ | ]
Pre-Production Concept Sketch - Brudvir Architecture 1[3]
Pre-Production Concept Sketch - Brudvir Architecture 2[3]
Pre-Production Concept Sketch - Brudvir Architecture 3[3]
Janoa[ | ]
Pre-Production Concept Sketch - Janoan Architecture 1 [4]
To'resk[ | ]
Pre-Production Concept Sketch - To'resk Architecture 1[5]
Pre-Production Concept Sketch - To'resk Architecture 2[5]
Pre-Production Concept Sketch - To'resk Architecture 3[5]
References[ | ]
- ↑ Caspian, Adventure Intro: From Pre to Alpha, 18 July 2018
- ↑ Soulbound Studios, Biome Q&A in brief, 10 January 2017
- ↑ 3.0 3.1 3.2 Snipehunter, Pre-Production Concept Sketch - Brudvir Architecture 1, 14 February 2019
- ↑ Snipehunter, Pre-Production Concept Sketch - Janoan Architecture, 7 March 2019
- ↑ 5.0 5.1 5.2 Snipehunter, It's Dapper & SHINY Settlements time, right?, 2 May 2019
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