Attributes

Introduction
The Attributes of a character are the intrinsic qualities or characteristics of that character. These are determined upon character creation, but can evolve as the character develops and ages. Together with skills and knowledge, attributes determine the ability of both player and non-player characters to perform tasks effectively and/or efficiently.

System & Mechanics
In Chronicles of Elyria, character attributes are divided up into three different dimensions that also change as the character ages. The three different dimensions are physical, mental, and social. Within each of those three dimensions character’s attributes are further subdivided into aspects of force, reflex, and endurance. Force relates to how strong a character is along a specific dimension. Reflex defines a character’s ability to change the direction of their force or evade an opposed force. Endurance represents how long they can comfortably maintain or resist a force. Each skill in the game requires the use of one primary attribute, and up to two secondary attributes for a maximum of three. As a character ages, some skills naturally atrophy at a faster rate while others become easier to develop. Strength, Agility, and Stamina all become more difficult to maintain while Will, Reason, and Focus become easier. For social skills, it’s about half and half. Persuasion becomes harder to level (nobody listens to their elders), while both Intuition and Leadership become easier.

This change in attributes creates an interesting game dynamic. Those characters built solely around the physical skills will find they’re most effective in their youth. It’s during this time they are more likely to be out adventuring, risking their lives in the wilderness, or traveling as a merchant on dangerous highways.

At some point those physical activities become more difficult. Players will then find they are less able to fight against the younger, more virile characters. This is part of the natural order.

In contrast, skills that rely on willpower, or prolonged focus, become significantly easier for players over time. Older players can spend more time and become more effective in research and hobbies that require a keen eye. Rulers of kingdoms will become more influential as their Leadership reaches an all-time high in old age.